Creating a sprite
The process of creating a sprite may seem complex and little practical, which is why it is recommendable to use sprites already existing. If you opt for trying to create sprites, there are tools such as Graphicsgale or Aseprite, or you can also opt for creating them by yourself with Photoshop. There is a great number of tutorials on how to create sprites with Photoshop. If you finally opt for using designs already existing, you can find on the Internet sprites banks such as Spritedatabase.
Configuring a sprite
When you import a sprite in any format, it is added to the Media library on the Media submenu General. Once you have located it, click on it to open the Info panel and note well the Image config. submenu. On the type drop-down menu, select Sprite to load the specific parameters of this type of resource.
Once you select the Sprite subtype, the Sprite config. submenu will be displayed. Choose the number of rows and columns comprising your sprite image and the speed to which a sprite position will shift to another, which is to say, for how long each animation frame will be displayed –this type of measure is the opposite to the usually expressed in frames per second. While you change speed you may try various samples with the canvas and the play button you will find on the element Info panel itself. The animation may be cyclical or be reproduced one single time: check oruncheck the Loop box for that purpose.